Gaspar Battha explores light and perception in the installation “Canvas”

The installation Canvas, created by Gaspar Battha, investigates the relationship between light, perception and digital projection during the Zsolnay Light Festival 2024, held in Pécs, Hungary.

Design//Art-time
by Caíque Nucci
March, 2026

The interactive installation Canvas, developed by the Hungarian artist Gaspar Battha, was presented at Zsolnay Light Festival 2024, in the historic space Cella Septichora, in the city of Pécs, Hungary. The work investigates how digital projection, optical reflection, and public movement can produce images that seem to occupy physical space.

In the installation, the visitor's movement activates animations projected in real time. The images are reflected in a mirror system and create the impression of luminous forms suspended in the air. The so-called “painting” inside the frame does not exist as an object. It forms only in the observer's visual field.

The work of Gaspar Battha is part of the field of digital art installations and new media. In previous projects, the artist explored visual structures constructed by projection, reflection, and generative animation. In these experiences, physical space functions as a support for images that depend on human perception to exist.

The proposal of Canvas Displaces light from paper as a simple visual element. The work uses mapped projection, reflective surfaces, and body interaction to investigate how the image can appear between the object and the eye. The result is a perceptual system in which technology and cognition act simultaneously.

Festivals such as Zsolnay Light Festival have consolidated an international circuit dedicated to art based on light, projection and interaction. Organized since 2016, the event brings together digital and experimental installations in different parts of the city of Pécs, attracting artists and audiences interested in new forms of visual and spatial experience.

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